The Kemble Chupacabra

This task requires you to find out what is happening to Widow Tennly's cats. Many locals also report seeing a strange creature roaming around, what they call the Chupacabra. First head over to Kemble. It is almost straight east out of Tharn. Head to the room just before the dock and go south. You'll notice that there's around 5 cats in here. Greet the lady and she will ask you if you want some tea. Say yes, and she will give you a cup of tea, and continue talking. At this point, you'll see some gray words. Use SAYTO (gray word) or you can just click on the gray word if you prefer. You can explore the conversation, eventually learning about Jarvis the blacksmith, or just skip it entirely. If you want you can also go talk to Jarvis, but who you need to talk to next is the senile man you saw on the way to Tennly's. He's north and west of her house. Greet him, and go through the conversation. Eventually he'll ask you "Do you promise not to hurt him?" Say yes, and he'll begin to follow you. Go southwest, and south 4 times. The senile man will say that that's it's hollow, then whistle for it and disappear. Get prepared and head west to fight it. It's an easy fight, but you might want to bring a bandage just in case because it causes bleeding damage. After that, head back to the workhouse and get your reward.